Units List |
---|
1. Carrack | 3. Galley | 5. Mailed Knights | 7. Men At Arms | 9. Cavalry Militia | 11. General's Bodyguard | 13. Knights Hospitaller | 15. Stradiots | 17. Peasant Archers | 19. Pavise Crossbow Militia | 21. Arquebusiers | 23. Hand Gunners | 25. Sergeant Spearmen | 27. Pike Militia | 29. Italian Spear Militia | 31. Dismounted Feudal Knights | 33. Dismounted Broken Lances | 35. Catapult | 37. Bombard | 39. Ribault | 41. Monster Ribault |
| Italian Spear Militia | Dismounted Feudal Knights |
Venetian Heavy Infantry |
---|
Views: 25451 | Class and category | heavy infantry Class, category |
---|
Soldier | Venetian_Heavy_Infantry, 48, 0, 1.2 Soldier model, Number of the soldier, Number of extras, Mass of the men |
---|
Mount | Type of animal or vehicle ridden on and its effect |
---|
Engine and Ship | Siege engine or ship |
---|
Attributes | can_withdraw, hardy, hide_forest, sea_faring A miscellanious list of attributes and abilities the unit may have |
---|
Formation | 1.2, 1.2, 2.4, 2.4, 4, square Soldier spacing side to side, Front to back for close formation, Side to side, Front to back for loose formation, Number of rankings, Formations possible for the unit |
---|
Hit points | 1, 0 Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) |
---|
Primary weapon | 16, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33, ap Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes |
---|
Secondary weapon | 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes |
---|
Primary armour | 7, 3, 6, metal Armour factor, Defensive skill, Shield factor, Sound type |
---|
Secondary armour | 0, 0, flesh Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type |
---|
Heat and ground effect | 3, 1, 0, 2, 0 Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow |
---|
Mental | 5, normal, trained Morale, Discipline, Training |
---|
Cost | 1, 640, 150, 75, 55, 640, 4, 160 Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish |
---|
Unit Description |
---|
Well armoured, and equipped with a war hammer, these men are recruited to protect the far flung interests of the Venetian empire from many enemies, both at sea and on land. Their long hafted war hammers are designed to penetrate armour, making this heavy infantry unit a good choice for tackling armoured opponents.
Armour upgrade |
---|
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units. |
|
|
Ownership factions |
---|
Venice Venetian Heavy Infantry heavy infantry Armoured and equipped with a war hammer, this unit's task is to protect the far flung outposts of the Venetian empire. |
Require buildings |
---|
No. | Card | Name | Initial quantity | Replenish rate | Maximum quantity | Experience | Requires condition |
---|
1 | castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. | Barracks | 1 | 0.5 | 4 | 0 | Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. | 2 | castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. | Armoury | 1 | 0.7 | 6 | 1 | An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
|